Strategy added by dintho
88
88
Average rating: |
4.8 |
Ratings: |
62 |
Your vote: |
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Creator |
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Filter strategies:
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Any Level 10+ Pet
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Level 10+ Script |
2 | 4.8 ![]() |
N/A | 88 ![]() |
59
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0:59
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5+ | ||
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Any Pet
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Saintgabrial
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Script thanks to deej
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Breed Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
80
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1:20
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9+ |
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2 | 5.0 ![]() |
N/A | 0 ![]() |
85
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1:25
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14+ | |||
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Any Level 25+ Flyer
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Any Level 25+ Flyer
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Idea from https://wow-petguide.com/?Comment=56002
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Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
65
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1:05
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8+ | |
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4 round fight
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Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
45
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0:45
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4 | ||
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Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
62
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1:02
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6 | ||
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If you cannot get Savage Talon off and Ti'un is under 700 HP you should be able to continue just by keeping Ironskin up and doing Falcosaur Swarm! then Predatory Strike when up. I have tried this several times and have not needed to move to the moth (#3).
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2 | 5.0 ![]() |
N/A | 1 ![]() |
68
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1:08
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7 | |||
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Any Level 10+ Pet
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165 x (0..6) aquatic damage to your level pet.
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Level 10+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 2 ![]() |
44
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0:44
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6 | |
RNG |
2 | 0.0 ![]() |
N/A | 1 ![]() |
87
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1:27
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9 | |||
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Any Pet
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Any Pet
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Script Unobtainable |
2 | 0.0 ![]() |
N/A | 1 ![]() |
35
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0:35
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6 | ||
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Oct. 18 - Strategy changed.
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
70
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1:10
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7+ | ||
Sprightt
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Pet #3 probably won't need the Power restriction, but it's there just in case. Barring a crit, the Fledgling Warden Owl should finish Ti'un off.
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
60
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1:00
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6+ | |
Saintgabrial
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Script thanks to Suddenimpact04
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RNG Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
165
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2:45
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15+ | |
Messenjah
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2 | 0.0 ![]() |
N/A | 0 ![]() |
75
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1:15
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9+ | |||
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2 | 0.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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12 | |||
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Any lantern that has Illuminate can be used.
For the mechanical pets, any pets with Explode will work, though higher health pets are preferred (such as Minfernal or Netherspace Abyssal). I personally use the Blackfuse Bombling and an HH Netherspace Abyssal. Strategy originally from Rendigar at Warcraft Pets |
Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
56
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0:56
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4 | ||
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Any Pet
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Breed |
2 | 1.0 ![]() |
N/A | 0 ![]() |
86
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1:26
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8+ |
Incl. steps:
Any Level 10+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For a wanderer, Ti'un is surprisingly stationary
1
Nightgale
wrote on 2024-02-21 12:14:39
2
Poetic
wrote on 2023-06-05 03:32:57
2
CharlyCat#1500
wrote on 2022-11-21 14:54:49
1
wohin#21299
wrote on 2022-02-05 01:10:47
1
Riko#1139
wrote on 2021-08-28 06:09:26
5
JohnLocke
wrote on 2020-11-12 18:19:29
2
Lumaris1989
wrote on 2021-01-02 16:45:54
1
VanyaMia
wrote on 2021-05-21 04:35:42
2
Taizun
wrote on 2020-11-03 01:40:24
4
Mari#21837
wrote on 2020-10-20 03:17:24
2
Ivaelia
wrote on 2020-10-15 17:35:35
1
Saintgabrial
wrote on 2020-09-27 21:39:55
2
Gnecdea wrote on 2019-12-08 15:42:54
1
Gnecdea wrote on 2019-12-08 15:48:48
1
Kathleene
wrote on 2020-01-27 23:49:13
1
Bop wrote on 2019-02-22 08:59:51
ability(#2) [enemy.round=1]
ability(#3) [!self(#1).dead & enemy.aura(Black Claw:918).exists]
ability(#1) [enemy.hp>560]
change(#3) [self(#1).dead]
ability(#3) [enemy.hp<560]
standby [enemy.hp<560 & !self(#1).dead]
1
(OP) dintho
wrote on 2019-03-01 09:22:59
1
Berendain
wrote on 2019-02-19 07:12:26
1
Telopea
wrote on 2019-02-14 14:18:46
1
wishing
wrote on 2019-02-13 23:34:47
1
Alanna
wrote on 2024-02-13 07:52:47
2
Putin-XyuLo
wrote on 2022-07-24 19:57:31
ability(#2) [enemy.round=1]
ability(#3) [!self(#1).dead & enemy.aura(Black Claw:918).exists]
ability(#1) [enemy.hp>560]
change(#3) [self(#1).dead]
ability(#3) [enemy.hp<560]
standby [enemy.hp<560 & !self(#1).dead]
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