Strategy added by wirerat
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Any Level 1+ Pet
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Fight time: 1:15 - 1:20 on 11 rounds
1:11 - 1:15 using the TDScript as measured by the Pet Battle Log Keeper add-on. A PS or PB breed Nexus Whelpling should work as a substitute for Stormborne Whelpling. But do not use a PP breed Nexus Whelpling for this strategy (its speed is too slow). |
Breed Level 1+ Script |
2 | 4.7 ![]() |
52 ![]() |
77
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1:17
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11 | ![]() |
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2 |
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Any Level 1+ Pet
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Breed Level 1+ Script Staff Pick |
2 | 4.6 ![]() |
30 ![]() |
63
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1:03
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9 | ![]() |
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3 |
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Any Level 1+ Pet
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Alternative method or additional leveling team. Takes a few less rounds and Headbutt stun messing up rotation happens less often. Darkmoon Tonk 112 works in 3rd slot as well.
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Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
71
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1:11
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10 | ![]() |
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4 |
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Any Level 1+ Pet
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*NOTE* It seems the new ability Mana Flare is bugged and too powerful. I guess blizz will change that.
NOTE: First slot is the NEW pet Blinky! |
Shop Level 1+ Script |
2 | 5.0 ![]() |
7 ![]() |
66
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1:06
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9 | ![]() |
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5 |
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Any Level 1+ Pet
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Script thanks to Cørmag
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Breed Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
64
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1:04
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8 | ![]() |
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6 |
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Any Level 1+ Pet
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Scharlett
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Level 1+ Script |
2 | 5.0 ![]() |
6 ![]() |
110
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1:50
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14 | ![]() |
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7 |
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Any Level 1+ Pet
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This is my attempt at eliminating most of the randomness surrounding Wumpas stunning you with Headbutt, while still keeping a low kill time (<80 seconds). Although there are other bots with the same moveset, the P/P and P/S bots are the only ones that can reliably kill both Thrugtusk and Wumpas in 7 rounds.
There is an extremely rare edge case where Thrugtusk can get insanely lucky crits and kill your Warbot (including the Mechanical phase!) before dying. The TD Script will attempt to salvage the fight with your Darkmoon Tonk, and does so successfully 75% of the time—the other 25%, Wumpas will stun you with Headbutt and you're very unlikely to win. |
Level 1+ Script |
2 | 5.0 ![]() |
1 ![]() |
84
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1:24
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13+ | ![]() |
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8 |
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Any Level 1+ Pet
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Takes 12-13 rounds most of the time. Depending on RNG can last up to 16 rounds. Had 100% success rate over 20+ attempts (Only P/P Axebeak and Shop Lil XT Tested). Strongly recommended to use the TD Script since the fight plays differently depending on stuns and crits.
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Breed Shop Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
1 ![]() |
100
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1:40
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13 | ![]() |
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9 |
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Any Level 1+ Pet
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The chance is really low, but I use the 8D instead of the XD just in case RNG is wildly absurd and Baeloth crits with all their hits.
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Level 1+ Script |
2 | 5.0 ![]() |
0 ![]() |
84
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1:24
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11 | ![]() |
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10 |
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Any Level 1+ Pet
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63s. Can't be reused, only use as complemental team.
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Breed Level 1+ |
2 | 5.0 ![]() |
3 ![]() |
64
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1:04
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10 | ![]() |
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11 |
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Any Level 1+ Pet
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Critter leveling pets = 7 rounds.
Pets with a "goes first" damaging move can also be 7 rounds. Slot 2 must be Obsidian Warwhelp. Still working on when OW receives 2 crits spread across rounds 4 & 5, As of now, Armageddon must be cast in order to win. |
Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
64
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1:04
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9 | ![]() |
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12 |
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Any Level 1+ Pet
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Only tested with S/B Rascal
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Level 1+ Script |
2 | 5.0 ![]() |
0 ![]() |
70
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1:10
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10 | ![]() |
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13 |
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Any Level 1+ Pet
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11~12 rounds.
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Breed Level 1+ Script |
2 | 4.5 ![]() |
0 ![]() |
94
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1:34
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11-12 | ![]() |
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14 |
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Any Level 1+ Pet
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7 rounds ~1:16. Breed must be P/P moth
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Breed Level 1+ Script |
2 | 4.4 ![]() |
1 ![]() |
76
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1:16
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7 | ![]() |
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15 |
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Any Level 1+ Pet
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Fight time: 1:10 - 1:25 on 10-11 rounds
1:08 - 1:18 using the TDScript as measured by the Pet Battle Log Keeper add-on. Pet notes; Slot #1 - PS breed is recommended here for a slightly better chance at a faster match, but PB and SS breeds are nearly as good. Either Zandalari Kneebiter or Zanadalari Anklerender will work here. Slot #2 - Either Microbot XD or Microbot 8D will work here. |
Breed Level 1+ Script |
2 | 3.8 ![]() |
2 ![]() |
82
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1:22
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10 | ![]() |
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16 |
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Any Level 1+ Pet
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Fight time: 1:30 - 1:35 (or 1:35-1:40 if using a PP or HP Iron Starlette)
For your Iron Starlette, a PS or PB breed is best, but a PP or HP breed will work too. Eldritch Manafiends can be captured in NE Azsuna during evening/night hours only (they always spawn at rare quality). Pet substitutions: Eldritch Manafiend - Any Manafiend or Void Shardling with a power OR health stat should work (health may be 5 seconds slower). Not sure about BB, SB, or SS breeds though. Iron Starlette - Most other pets with Wind-Up are probably not powerful or fast enough. But some other powerful mechanical pets may possibly work. |
Breed Level 1+ Script |
2 | 4.0 ![]() |
1 ![]() |
100
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1:40
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12+ | ![]() |
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17 |
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Any Level 1+ Pet
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Fight Time: 1:15 - 1:20 on 11 rounds with an HP breed Menagerie Custodian.
1:11 - 1:15 using the TDScript as measured by the Pet Battle Log Keeper add-on (with an HP breed Menagerie Custodian). An HP breed Menagerie Custodian (289 power) is optimal. You may also use other Menagerie Custodian breeds or a Darkmoon Tonk (skills 1-1-2) in slot #2, but they are a few seconds slower on average because they usually require an additional turn. Also note that your Rotten Little Helper must be upgraded from uncommon to rare quality using a Battle-Stone. |
RNG Level 1+ Script |
2 | 3.3 ![]() |
3 ![]() |
85
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1:25
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11-12 | ![]() |
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18 |
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Any Level 1+ Pet
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My test runs: 8-11 rounds; 1:08 to 1:18.
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RNG Level 1+ Script |
2 | 3.7 ![]() |
0 ![]() |
70
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1:10
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8+ | ![]() |
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19 |
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 3.0 ![]() |
0 ![]() |
111
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1:51
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15 | ![]() |
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20 |
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Any Level 1+ Pet
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RNG Level 1+ |
2 | 3.0 ![]() |
0 ![]() |
97
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1:37
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13+ | ![]() |
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21 |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 3.0 ![]() |
0 ![]() |
84
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1:24
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11 | ![]() |
Incl. steps:
Any Level 1+ Pet
Alternative method or additional leveling team. Takes a few less rounds and Headbutt stun messing up rotation happens less often. Darkmoon Tonk 112 works in 3rd slot as well.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Beasts! Beasts everywhere!
0
Ally wrote on 2023-03-02 13:25:51
0
Jere wrote on 2019-07-14 20:19:41
R1: Zap
R2: Focus
R3: Call Lightning
R4: Zap (this will kill the first enemy)
The reasons for this are:
1. Reducing the chance of accidentally 3-shotting the first enemy and not allowing the Ranishu Runt to get shattered defenses, which you want so the second pet kills him with Headbutt (negating the worry over the stun). It's still possible for this to happen but much less so since the first zap isn't buffed by call lightning or the +crit of focus.
2. It prevents the first enemy from getting his beast racial until the third round where before, a crit Call Lightning could give it to him in the 2nd round, making his 2nd attack 25% more powerful
Again, this just adds stabilization, but doesn't 100% remove the chance. It just makes each attempt more consistent. If the first zap and the call lightning both crit, it can still happen, but now the first Zap has a much lower chance to crit
0
Jere wrote on 2020-11-25 20:56:52
R1: Call Lightning
R2: Zap (kills Thrugtusk)
R3: Zap
R4: Zap (Wumpus goes to sleep)
R5: Zap (Wumpus dies)
R6: Swap to Carry
R7: Swap to Custodian
R8: Shock and Awe
R9: Ion Cannon
Very consistent unless you just get chain critted on the first pet, but that is really rare. If you get stunned by the second pet, then that still throws a wrench into it
To aviod the stun you do:
R1: Zap
R2: Focus
R3: Focus
R4: Call Lightning (kills Thrugtusk)
R5: Zap (Your runt dies, select Custodian)
R6: Shock and Awe (Wumpus dies)
R7: Swap to Carry
R8: Swap to Custodian
R9: Zap
R10: Ion Cannon (edited)
1
Zaraedora
wrote on 2019-08-30 23:29:57
1
Ðisgrace
wrote on 2019-04-03 16:19:41
1
Nyari
wrote on 2019-03-29 05:40:27
1
Shenk
wrote on 2019-03-29 05:52:48
1
Zenith#1910
wrote on 2019-02-25 10:22:28
1
Grossball
wrote on 2019-01-06 04:54:58
change(#2) [enemy(#3).active & !self(#2).played]
change(#3) [self(#2).active]
use(Focalisation:426) [!self.aura(Focalisé:425).exists & enemy(Petite Pelle:1770).active]
use(Appel de la foudre:204)
change(Gardien de ménagerie:1227) [self(Avorton ranishu:2417).dead]
use(Choc et effroi:646) [enemy(#3).active]
use(Canon à ions:209) [enemy(#3).active]
use(Décharge:116)
2
Zenith#1910
wrote on 2019-02-25 10:20:15
change(#2) [enemy(#3).active & !self(#2).played]
change(#3) [self(#2).active]
use(Focus:426) [!self.aura(Focused:425).exists & enemy(Thrugtusk:1770).active]
use(Call Lightning:204)
change(Menagerie Custodian:1227) [self(Ranishu Runt:2417).dead]
use(Shock and Awe:646) [enemy(#3).active]
use(Ion Cannon:209) [enemy(#3).active]
use(Zap:116)
standby
2
Berendain
wrote on 2019-01-08 06:22:26
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