Strategy added by WhyDaRumGone
8
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Average rating: |
4.4 |
Ratings: |
9 |
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Script |
2 | 4.8 | 100% | 74 | 100
1:40
|
16 | |||
**Emerald Bite in Moonlight deals massive damage to our Fyling pets, so they'll probably die when they lost their Speed advantage earlier. Still, you could try to land an Impale or Puncture Wound.
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Script |
2 | 4.4 | 94% | 10 | 95
1:35
|
13 | ||
RNG Script |
2 | 4.3 | 94% | 19 | 100
1:40
|
14 | |||
Script |
2 | 5.0 | 100% | 6 | 97
1:37
|
12 | |||
The first Proto-Strike critting your Infused Etherwyrm for 620+ may pose a challenge. Suggest restarting (~3.3%), RNG tag added.
With Call Darkness active, Proto-Strike may miss as well, in which case, you may cast Flyby on Tina before it dies. |
RNG Script |
2 | 5.0 | 89% | 5 | 83
1:23
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10+ | ||
Only tested with P/S Voidglower
Script untested |
Script |
2 | 4.4 | 95% | 8 | 113
1:53
|
17-18 | ||
This is a somewhat variation of this strategy, with arguable more readily available pet for first slot.
The only reason this strategy may fail is if first Call Darkness one shots first enemy pet. If so, just restart the battle. |
RNG Script |
2 | 4.1 | 83% | 6 | 95
1:35
|
15+ | ||
RNG Script |
2 | 5.0 | 98% | 3 | 96
1:36
|
15 | |||
RNG |
2 | 4.4 | N/A | 1 | 104
1:44
|
14+ | |||
May take a few tries due to RNG.
May work with other breeds. |
RNG |
2 | 4.0 | N/A | 0 | 120
2:00
|
16+ | ||
Whenever your Kor'thik Swarmling loses its Speed advantage, you can restart. I don't see a chance to win when your other pets also lost theirs to Tina's Starfall at the latest.
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RNG Script |
2 | 2.7 | 80% | 3 | 81
1:21
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10+ |
Incl. steps:
Substitutes:
1 / 11
Only tested with P/S Voidglower
Script untested
Voidglower | SS |
Poro | HP |
Fledgling Warden Owl | PP |
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Terrible Tina? Sounds like a familiar Wonderland!
1
You must be logged in to vote on commentsMancoide#1933
wrote on 2024-03-10 22:15:27
1
You must be logged in to vote on commentsEsmay
wrote on 2022-12-21 16:48:51
1
You must be logged in to vote on comments(OP) WhyDaRumGone
wrote on 2022-12-22 09:19:34
I think you need to be crit multiple times for it to fail. Most strategies have an inherent risk when this happens. Speaking to DAD about this, generally unless there is more than 5% failure chance, realise on low/high rolls it wouldn't be considered RNG. (edited)
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You must be logged in to vote on commentsEsmay
wrote on 2022-12-29 22:33:19
3
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2023-01-08 23:14:04
1
You must be logged in to vote on commentsEsmay
wrote on 2023-02-11 20:26:21
1
You must be logged in to vote on commentsKowh#1563
wrote on 2023-01-12 00:00:56
use(Poison Lash:398) [round = 1]
change(#2) [round = 2]
use(Slow and Steady:1360)
use(Preen:1545)
use(Scratch:119)
use(Poison Lash:398) [enemy(Bloodbiter:3387).active]
use(Blinding Poison:1049)
use(Void Slap:2361)
use(Poison Lash:398)
use(Call Darkness:256)
use(Nocturnal Strike:517)
change(#1)
0
You must be logged in to vote on comments(OP) WhyDaRumGone
wrote on 2023-01-12 06:41:49
2
You must be logged in to vote on commentsNerraw#1264
wrote on 2022-12-12 21:29:42
1
You must be logged in to vote on comments(OP) WhyDaRumGone
wrote on 2022-12-13 10:19:36
New Comment: