Xu-Fu's Treasure Hunt is making a brief comeback for some server load testing :D
It will run from
Jan 14 to
Jan 16, starting and ending at 23:59 GMT (meaning from Friday around midnight to the end of Sunday.
This article explains everything you need to know and if not, simply ask
Aranesh :-)
1. Introduction
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The whole game can be summarized very easily: find treasures, win prizes!
All around the pages many strategies there are coins and other items that you can find.
They are placed on strategies like this ------>
There are many different things you can find scattered across strategies, not just coins! Magic portals, abandoned chests, Anima and more.
Whatever it is you find, hover over it with your mouse to find out what it does.
1.1 Collecting Anima
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Anima is what wins you prizes. You can also your coins somewhere on any strategy. The longer your coin stash is untouched, the more
Anima it generates. But be careful, others can see your stashes and grab them, so you need to protect them. Likewise, you can train warriors and attack stashes from other players. More on that is explained further below.
1.2 Prizes
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Whoever has the most
Anima at the end of the game wins
Whomper.
Among all other players who generated
Anima, a
Gusting Grimoire and a
Landro's Lil' XT will be raffled out. More
Anima means higher chance of winning :)
2. The Treasure Vault
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The central hub for this game is the
Treasure Vault.
You can find it very easily in the main menu at the top.
Here, you can:
2.1 See all your Treasures
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On the left side, your Coins, Anima, and Stashes are shown. Click on each of these to see more details.
2.2 Manage your warriors
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Warriors are used to defend and attack stashes! In the vault you can buy new warriors, train them to increase their power level, and heal defeated warriors.
You can upgrade Warriors to 150 power level with coins or treats. Beyond that, only winning battles against other warriors of similar power level strengthen them, up to a maximum of 175 power.
Read more on warriors and battling further down in the section
How Battles Work
2.3 Use the Magic Portal
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Your vault has a built in magic portal! You can use it once every 24 hours to find something great.
It will lead you to a page with something special on it.
Good luck!
2.4 Check your game activity
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At the bottom of the treasure page you will find a log of all your activity in the Treasure Hunt, showing the last 48 hours. Check back here if anything is unclear and you will see exactly what happened.
If there is any important updates, for example if another player attacked you or one of your stashes, those will be highlighted at the top of the vault as well for some time.
3. Anima generation
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Anima is generated by your own hidden stashes of coins. Every hidden coin generates 1 Anima per hour. The more you hide, the more Anima you gain! Once you have Anima, it cannot be taken away by anyone anymore.
4. Attacking and Defending
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If you come across an abandoned chest or a stash from another player, you can try to grab it! Chests are always protected by a warrior and other players can use their own warriors to defend stashes.
Each Warrior has a clearly visible power level which plays an important role in their chance of winning a battle.
When two warriors clash, the fight happens automatically with a clear winner and loser. After the attack, you will see a report of how the battle played out.
Interested in the nitty gritty details? Read on. Otherwise, skip the last section, it's just a bunch of maths :D
4.1 How battles work
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Battles are fought in rounds. In each round, both warriors roll the dice. The "size" of the die is determined by the power level of the weaker warrior. For example, if one warrior has 50 and the other 30 power, they will both roll a 30-sided die (a
D30). The lowest possible roll is a
D5, even if the weaker warrior has a lower power level.
The warrior with the higher roll wins the round and attacks. Their result is subtracted from the other warriors power level.
In case of a draw, nothing happens and the round ends without any changes.
Once one of the warriors power level drops to 0 power, the fight is over. You can see a typical battle log here:
The winner of a fight will gain power depending on the initial power difference. A very strong warrior defeating a weak one will not gain much or no power at all. Same in the other direction, if you defeat a much higher warrior, yours will gain a lot of additional power.
You made it until here? Great! Now you know everything you need about the game.
Good luck on the Treasure Hunt!
5. FAQ
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►
How is Anima generated... like in detail?
All stashes are being checked every few minutes and if they had been in place for a full hour, Anima in it's coin value is being generated. Careful though, if you add coins to your stash this timer resets! Stashes need to be unchanged for Anima to be accrued.
►
Why are there ads?
Almost all of the prizes are paid for by the Xu-Fu team. In addition, during the game, Xu-Fu is hosted on a high performance server which costs drastically more than the usual one. The additional ads on the game pages are (hopefully?) covering for this.
►
How are $ prizes paid out?
Preferrably PayPal. If you don't have or use PayPal we'll find another way, depending on where you live and what's available there.
►
What $ currency are we talking about?
All monetary prizes are USD.
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You must be logged in to vote on commentsAranesh
wrote on 2022-01-15 09:08:02
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wrote on 2022-01-15 00:40:30
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wrote on 2022-01-15 00:45:41
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wrote on 2022-01-15 06:49:50
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wrote on 2022-01-15 07:09:57
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wrote on 2022-01-15 07:17:22
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wrote on 2022-01-15 03:18:28
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wrote on 2022-01-15 04:05:37
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You must be logged in to vote on commentsLubert
wrote on 2022-01-15 02:38:30
Edit: actually, I'm not getting any anima at all. I've had my stashes out for a few hours now without changing them, and I've still gotten nothing. (edited)
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You must be logged in to vote on commentsKizzy
wrote on 2022-01-15 02:13:35
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wrote on 2022-01-14 14:16:05
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You must be logged in to vote on commentsDeramis#1884
wrote on 2021-12-19 10:41:17
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You must be logged in to vote on commentsAranesh
wrote on 2021-12-20 04:54:19
December 21 at 23:59 GMT (London timezone).
That is:
Dec 21, 18:59 EST (New York)
Dec 21, 15:59 Los Angeles
Dec 22, 08:59 in Tokyo
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You must be logged in to vote on commentsIowaamy
wrote on 2021-12-17 17:01:34
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wrote on 2021-12-17 19:01:47
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wrote on 2021-12-12 06:16:56
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wrote on 2021-12-12 07:19:40
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wrote on 2021-12-12 08:49:48
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wrote on 2021-12-12 09:27:07
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wrote on 2021-12-12 03:51:13
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wrote on 2021-12-12 05:25:08
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You must be logged in to vote on commentsleslietaz
wrote on 2021-12-09 15:28:58
https://www.wow-petguide.com/Strategy/9680/Jeremy_Feasel
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You must be logged in to vote on commentsAranesh
wrote on 2021-12-10 04:59:18
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wrote on 2021-12-10 08:10:07
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wrote on 2021-12-09 03:15:17
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wrote on 2021-12-09 06:57:53
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You must be logged in to vote on commentsMayzen
wrote on 2021-12-03 16:30:36
I would love the option to mark the Vault updates as read, so they don't persist in the banner for an hour. Then any updates there would actually be new. (edited)
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wrote on 2021-12-03 18:29:36
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wrote on 2021-12-08 13:00:43
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wrote on 2021-12-08 13:57:07
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wrote on 2021-12-08 06:45:47
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wrote on 2021-12-08 08:34:55
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wrote on 2021-12-08 12:39:25
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You must be logged in to vote on commentsAranesh
wrote on 2021-12-08 12:59:44
thanks for the feedback! :D
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You must be logged in to vote on commentsleslietaz
wrote on 2021-12-08 13:28:39
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You must be logged in to vote on commentsZandjil#2216
wrote on 2021-12-06 15:03:15
Got a small suggestion for a ui change. When the box shows up, showing the combat log, I feel it would make it a lot less frustrating, if the box simply disappeared if I clicked anywhere on the site, instead of having to click the small x, which is often made even smaller, as zooming out scales the entire ui down. I often have issues hitting it.
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You must be logged in to vote on commentsAranesh
wrote on 2021-12-08 13:05:28
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wrote on 2021-12-06 23:42:06
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wrote on 2021-12-07 07:19:13
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wrote on 2021-12-07 19:19:06
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wrote on 2021-12-03 10:07:48
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wrote on 2021-12-03 13:18:15
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wrote on 2021-12-03 18:38:19
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wrote on 2021-12-03 23:29:39
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wrote on 2021-12-06 09:14:04
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You must be logged in to vote on commentsGilraentasa
wrote on 2021-12-04 13:46:16
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You must be logged in to vote on commentsAranesh
wrote on 2021-12-05 08:38:10
For the next time I run this game I will need some kind of reduction or limitation so it can't just be grinded endlessly, but for this now I can't change that anymore.
Thanks for the feedback, either way!
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You must be logged in to vote on commentsRenegadegirl#11616
wrote on 2021-12-03 14:17:16
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wrote on 2021-12-03 14:59:22
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wrote on 2021-12-03 15:09:43
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wrote on 2021-12-02 11:23:46
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wrote on 2021-12-02 12:01:21
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wrote on 2021-12-02 22:47:22
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wrote on 2021-12-02 10:15:58
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You must be logged in to vote on commentsAranesh
wrote on 2021-12-02 12:00:07
Every donation and anima will enter into raffles, so if you want to take a shot at those that’s very low entry requirement :)
I’ll also need to think of some kind of diminishing returns, maybe a cap of how many items you can pick up per day or such. That would make it easier to catch up
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wrote on 2021-12-01 15:21:23
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wrote on 2021-12-02 05:30:15
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wrote on 2021-12-01 15:33:06
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You must be logged in to vote on commentstubedogg#1334
wrote on 2021-12-01 15:51:02
I don't know about defending warriors, but I would assume it's the same.
Fights have a 10-minute cooldown between lost fights that appears to be universal (i.e. if I fight a chest and lose, then you come along two minutes later and find the chest, it will still have 8 minutes of its cooldown left before you can fight it, too).
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wrote on 2021-12-02 05:28:29
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wrote on 2021-11-30 11:41:17
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wrote on 2021-11-30 21:35:32
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wrote on 2021-12-01 04:49:29
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wrote on 2021-11-29 15:52:37
New Comment: