Strategia aggiunta da Maizou
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Average rating: |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 4.9 | N/A | 165 | 81
1:21
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11 | ||
Qualsiasi Livello 1+ Mascotte
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Tested 6 January 2021
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Livello 1+ Script Scelta dallo Staff |
2 | 4.9 | N/A | 216 | 72
1:12
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10-11 | |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script Scelta dallo Staff |
2 | 4.9 | N/A | 64 | 66
1:06
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10 | ||
Qualsiasi Livello 1+ Mascotte
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10 rounds
Cheap pets from AH if you cannot afford some of the more expensive pets. |
Livello 1+ Script |
2 | 4.9 | N/A | 43 | 74
1:14
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10 | |
Qualsiasi Livello 1+ Mascotte
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This is an alternative to the existing Bronze Whelpling + Widget the Departed strategy here. If you have those two pets, I'd recommend using that strategy.
Emmigosa is a unique, cageable pet from a Legion quest in Azsuna, and Spectral Ravens are a wild capture in Nazmir. This strategy isn't as quick or efficient as the Whelp 'n' Widget one, but it exists here for those that don't have those pets. This alternative setup usually takes 1 extra round, sometimes 2. |
Tipo Livello 1+ Script |
2 | 4.8 | N/A | 35 | 74
1:14
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11 | |
Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script Scelta dallo Staff |
2 | 4.8 | N/A | 93 | 58
0:58
|
9 | ||
Qualsiasi Livello 1+ Mascotte
Qualsiasi Livello 1+ Mascotte
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Note: It works only with a S/B Breed!
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Tipo Livello 1+ Script |
2 | 4.9 | N/A | 43 | 85
1:25
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16-17 | |
Qualsiasi Livello 1+ Mascotte
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If a crit throws your dragonkin racial off the sequence, just pass the round you'd have it wasted on killing Deebs.
H/S Bronze Whelpling works, if you cast "Lift-Off" in the last round with Deebs, but the fight will take longer this way. |
Tipo Livello 1+ Script Scelta dallo Staff |
2 | 4.7 | N/A | 77 | 71
1:11
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10 |
Qualsiasi Livello 4+ Mascotte
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Livello 4+ Script |
2 | 4.6 | N/A | 9 | 84
1:24
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13+ | |
Qualsiasi Livello 5+ Mascotte
Qualsiasi Livello 15+ Mascotte
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Script thanks to Lanseril
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Livello 5+ Script |
2 | 4.1 | N/A | 16 | 118
1:58
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18 | |
Qualsiasi Livello 1+ Mascotte
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A newer one that should feel more dynamic due to no swapping, based on Bronze Widget.
There are three unlucky cases of *your* own crits the first of which applies to the original strategy aswell: 1. A crit on Deebs throws the dragonkin racial out of the sequence. Solution: Pass when Deebs would have died on the racial. 2. The crit from the initial portion of "Early Advantage" makes it unable for the proc to apply, so Tyri survives. Solution: I've seen it only once, and improvised: https://pastebin.com/raw/dgxVt1jH Do you have other ideas? :-) 3. The crit from the second portion of above renders Tyri dead. Solution: See the note at the bottom. |
Livello 1+ Script |
2 | 5.0 | N/A | 6 | 82
1:22
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11 | |
Qualsiasi Livello 4+ Mascotte
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1.5 min fight length
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RNG Livello 4+ Script |
2 | 5.0 | N/A | 7 | 100
1:40
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13+ | |
Qualsiasi Livello 1+ Mascotte
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I tested in the 9.2 patch and it still works. This strategy uses as a base the fight you need Enchanted Broom, but Lovebird Hatchling is cheaper and a 99% chance of success, it can change a little if you have critics hits on your opponent, but it does not fail!
Its a little longer than other strategies, but my focus its the pets that are easy to get or/and cheap to buy! |
Livello 1+ Script |
2 | 5.0 | N/A | 13 | 105
1:45
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15 | |
Qualsiasi Livello 1+ Mascotte
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Fight length: 1 minute 21 seconds
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Script Non più ottenibile |
2 | 5.0 | N/A | 9 | 80
1:20
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12 | |
Qualsiasi Livello 1+ Mascotte
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PBLK recorded averages = 1:20-1:23/10-11 rounds.
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Livello 1+ Script |
2 | 5.0 | N/A | 13 | 80
1:20
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10-11 | |
Qualsiasi Livello 1+ Mascotte
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Script thanks to Sirzooro
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Livello 1+ Script |
2 | 4.9 | N/A | 10 | 120
2:00
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17+ | |
Qualsiasi Livello 1+ Mascotte
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I have used this strategy well over a hundred times and it only fails occasionally so I am very confident to recommend it as a fully working one.
The basis for this strategy was found on wowhead and suggested by user Perturabo137, see the comments at the following url: Link I have made some minor changes to the wowhead version such as just using 'Diseased Bite' on Puzzle, only swapping to the levelling pet when Puzzle enters the fight and passing as soon as Puzzle's health drops to about 500 as he will use 'Portal' which always goes first. On average each battle takes 1 minute and 25 seconds. |
RNG Livello 1+ Script |
2 | 4.2 | N/A | 5 | 86
1:26
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14+ | |
Qualsiasi Livello 4+ Mascotte
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ADDED TD SCRIPT. Should cover most scenarios of misses as well.
Solid strat for leveling a pet. I usually take my lvl 1s outside the garrison and one Cucciolo di Spinagelida encounter gets them to lvl 8, more than ready for this. Then a couple of this and they're 25 (first gets them to 20). It might fail if you miss the Explode on Tyri (you might actually save it killing it with your Pirostellina di Ferro), or if you kill Puzzle prematurely with a Esasperazione critical. |
RNG Livello 4+ Script |
2 | 3.7 | N/A | 8 | 98
1:38
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12+ | |
Qualsiasi Livello 1+ Mascotte
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If you are having trouble with your HS/HP Bronze Whelpling and do have a P/P Infinite Hatchling from the Pandaria Timewalking vendor (2200 Time-Warped Badges), you can use this fast, easy, reliable strategy that was mentioned in earlier posts but never drawn out for ease of use. Fight duration: ~1:15
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Livello 1+ Script |
2 | 5.0 | N/A | 2 | 80
1:20
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11 | |
Qualsiasi Livello 1+ Mascotte
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There's a chance that Lost Netherpup will miss his first shot at defeating Tyri, and the backline will take some damage, but otherwise level 1 pets should be safe.
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RNG Livello 1+ Script |
2 | 5.0 | N/A | 4 | 80
1:20
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12+ | |
Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ |
2 | 5.0 | N/A | 3 | 95
1:35
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12 | ||
Qualsiasi Livello 1+ Mascotte
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NOTE: It has to be a S/B Arto Perduto
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Tipo Livello 1+ Script |
2 | 5.0 | N/A | 3 | 75
1:15
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13 | |
Qualsiasi Livello 1+ Mascotte
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Tipo RNG Livello 1+ Script |
2 | 5.0 | N/A | 2 | 85
1:25
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11+ | ||
Qualsiasi Livello 1+ Mascotte
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I achieved the best winrate with this strategy, but it still has some RNG in it.
It is possible that your Mechanical Dragonling misses the explosion (since it has 90% hitchance). In that case the fight still could be doable if you can kill Tyri with Widget before it kills your low level pet (Spectral s., then keep Pounce). The fight continues normally when Tyri is dead. |
RNG Livello 1+ |
2 | 5.0 | N/A | 1 | 98
1:38
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13+ | |
Qualsiasi Livello 5+ Mascotte
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Fight takes 1m50s
You can use a level 3+ leveling pet but because of RNG a level 5+ is preferred Script made by Sanctumm |
Livello 5+ Script |
2 | 5.0 | N/A | 0 | 120
2:00
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16 | |
Qualsiasi Livello 1+ Mascotte
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RIP to the 2 Round Stun strat. You were a thing of beauty -_-
Ratings reset and strategy updated for 10.2 changes. From 10 rounds to 13 and 1m 25s to 1m 37s |
Livello 1+ Script |
2 | 5.0 | N/A | 1 | 97
1:37
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13 | |
2 | 0.0 | N/A | 1 | 177
2:57
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21+ | ||||
Qualsiasi Livello 1+ Mascotte
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There is some small amount of RNG which comes from comes from getting too many crits on Deebs while Anomalus survives (Any suggestions welcome). Even if that happens you can continue BUT there is a 10% miss chance on Ghostly Bite which can stuff you up (the 2nd Ghostly Bite just wait until CD finishes). I ran it 100 times and had 1 failure.
If you want to avoid the above RNG, change Corrosione to Tocco della Melma (script will still work) but it will add up to 10 seconds and 1 round. After Anomalus dies, bring in Cucciolo Annegato and use Assalto Sprezzante on Deebs. Side note: a Green drowned hatchling works. I have 3 Anomalus and I run this 3 times without healing (and lines up well with the 4min CD on heal pets). PBLK: 10 rounds, 1:14 PBLK: 10 rounds, 1:15 PBLK: 11 rounds, 1:17 |
Livello 1+ Script |
2 | 5.0 | N/A | 0 | 80
1:20
|
11 | |
Qualsiasi Livello 1+ Mascotte
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ALL credit to nogulpfrog;
inspired by those amazing strats |
Tipo Livello 1+ Script |
2 | 5.0 | N/A | 3 | 61
1:01
|
9 | |
Qualsiasi Livello 1+ Mascotte
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Sims as 497/500 (at least 2 big crits to fail).
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Tipo Livello 1+ Script |
2 | 5.0 | N/A | 0 | 70
1:10
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10 | |
Qualsiasi Livello 1+ Mascotte
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I did not have Scopa Incantata for this tactic so made my own with a different pet with Spazzata.
No need to grind Tournament for this. Script thanks to Dagnasty |
Script |
2 | 4.9 | N/A | 2 | 102
1:42
|
15 | |
Qualsiasi Livello 1+ Mascotte
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Tipo RNG Livello 1+ Script |
2 | 4.7 | N/A | 1 | 95
1:35
|
12+ | ||
Qualsiasi Livello 1+ Mascotte
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Variant of the Bronze/Widget strat. Credit to the original creator of that strat.
This strat takes precisely 1:15 per run. So any pet 1-25 just unde r10 minutes Spectral Raven is relatively easy to get vs Widget. Wickerpup like many have said is another decent option, but I was annoyed with the stun from Ghostbite. |
Tipo Livello 1+ Script |
2 | 4.5 | N/A | 2 | 75
1:15
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11+ | |
Qualsiasi Livello 1+ Mascotte
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This is a variation of the Enchanted broom
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Tipo Livello 1+ Script |
2 | 4.2 | N/A | 4 | 115
1:55
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20+ | |
Qualsiasi Livello 1+ Mascotte
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10% Chance of failure due to Call of Darkness
Strat is 1:45 min/sec |
RNG Livello 1+ Script |
2 | 4.0 | N/A | 1 | 115
1:55
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15+ | |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 4.0 | N/A | 1 | 140
2:20
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20+ | ||
Qualsiasi Livello 1+ Mascotte
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There is a very low chance it will fail if the Fel Pup misses Tiry more than twice letting her kill the leveling pet. However it only happened once in hundreds of tries.
It often self recovers by the time Puzzles comes in. |
RNG Script |
2 | 3.7 | N/A | 2 | 105
1:45
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13 | |
Qualsiasi Mascotte
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Simple strategy if you have these pets.
Enjoy! |
RNG Script |
2 | 3.3 | N/A | 1 | 115
1:55
|
17 | |
Qualsiasi Livello 1+ Mascotte
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Abit of RNG in the end but the battle is always won and exp for leveling pet. Script made by Sanctumm
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RNG Livello 1+ Script |
2 | 3.4 | N/A | 1 | 118
1:58
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13+ | |
If Moonfire does not miss the battle ends in 8 rounds, otherwise in 9 rounds.
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Script |
2 | 3.5 | N/A | 0 | 68
1:08
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8-9 | ||
Qualsiasi Livello 5+ Mascotte
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Does not work with level 1 Dragonlings in leveling spot. Succeeds almost 100% of the time.
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RNG Livello 5+ |
2 | 3.5 | N/A | 0 | 115
1:55
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13+ | |
Qualsiasi Livello 23+ Mascotte
Qualsiasi Livello 1+ Mascotte
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This strat levels 2 pets - one close to 25 (just avoid critters) and one level 1 or higher (any kind). Takes 15 fast turns and works 9 times out of 10 (it's a bit shorter than Novaya's with the Mechanical Dragonling Pandaren but less safe). - Credits: Strat was inspired by Berendine's use of Emmigosa but weakens Tyri & Puzzle in the background with TWO Arcane Storms. Thanks to Celierra#1492 for the essential improvement that is integrated in the revised version!
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RNG Livello 1+ |
2 | 2.7 | N/A | 3 | 115
1:55
|
15 | |
Qualsiasi Livello 1+ Mascotte
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A purely wild pet team. No upfront cost to your Squirt leveling. There is potential RNG and fail states, though rather rare.
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RNG Livello 1+ Script |
2 | 0.0 | N/A | 0 | 105
1:45
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13-17 | |
Qualsiasi Livello 1+ Mascotte
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If Tyri crits on your starlet you can restart the fight, if he crits on your 1+ pet it might dies
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RNG Livello 1+ |
2 | 0.0 | N/A | 0 | 98
1:38
|
14 | |
Qualsiasi Livello 1+ Mascotte
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This strategy was taken as a basis, but mine is more reliable with still fairly accessible pets.
Below described ideal course of battle, but TD Script designed with acceptable level of variability in mind, excluding multiple misses or critical hits. |
RNG Livello 1+ Script |
2 | 0.0 | N/A | 0 | 96
1:36
|
12 | |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ |
2 | 0.0 | N/A | 0 | 140
2:20
|
19 | ||
Qualsiasi Livello 1+ Mascotte
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This one is for anybody who doesn't have the right pets for other strats. Use it to level yourself a Ravenous Prideling, and I'd highly recommend that strat for spamming Squirt as it's slightly faster/more efficient!
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Livello 1+ Script |
2 | 0.0 | N/A | 0 | 100
1:40
|
12-15 | |
Qualsiasi Livello 5+ Mascotte
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Fight take 1m40s
Script made by Sanctumm |
Livello 5+ Script |
2 | 0.0 | N/A | 0 | 107
1:47
|
13+ | |
Qualsiasi Livello 1+ Mascotte
|
RNG Livello 1+ Script |
2 | 0.0 | N/A | 0 | 120
2:00
|
14-18 | ||
Qualsiasi Livello 1+ Mascotte
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If you were broke like I was at my first Squirt Day, try this strategy with two inexpensive pets.
This strategy will work without damage to the level 1 pet most of the time. With Richiamo dell'Oscurità applying a 10% miss rate, the back line could take a hit from Tyri's Omnisfregio. ~1:45 G'luck and let me know if any questions! |
RNG Livello 1+ |
2 | 0.0 | N/A | 0 | 105
1:45
|
12+ | |
Qualsiasi Livello 1+ Mascotte
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Takes around 1m45s-2mins per fight :-)
Works with SL prepatch - Leveling pets from 1+ Script made by Sanctumm |
Tipo Livello 1+ Script |
2 | 0.0 | N/A | 0 | 123
2:03
|
19 | |
Qualsiasi Livello 4+ Mascotte
Qualsiasi Livello 22+ Mascotte
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The strategy is not designed by me, I have to give credit to Remte for that, as I had seen her comment on a similar build that only had 1 leveling pet in there. so I made it into a Rematch Team/TD script.
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Tipo RNG Livello 4+ Script |
2 | 0.0 | N/A | 0 | 180
3:00
|
21+ | |
Qualsiasi Livello Great Sting
Turn 5-+ Mascotte
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2 | 0.0 | N/A | 0 | 92
1:32
|
12-14 | |||
Qualsiasi Livello 1+ Mascotte
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This is yet another alternative for folks who don't have pets to meet other strategies. This one can be a little slow depending on RNG, but I've never had it fail.
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RNG Livello 1+ Script |
2 | 0.0 | N/A | 0 | 86
1:26
|
10+ | |
Qualsiasi Livello 1+ Mascotte
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time: 1min50sec Abit of RNG in the end . |
RNG Livello 1+ Script |
2 | 0.0 | N/A | 0 | 110
1:50
|
17 | |
Qualsiasi Livello 1+ Mascotte
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UNTESTED
There is a chance this could go 13 rounds (~5%) Emmigosa might also work in slot #1; Use Alito di Fuoco & Impeto di Potere |
RNG Livello 1+ Script |
2 | 0.0 | N/A | 0 | 86
1:26
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11+ |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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In qualche modo questo scontro riporta alla memoria notti insonni e mouse rotti...
0
Devi essere registrato per votare i commenti.BoBo scritto il 2024-04-22 01:18:18
11
Devi essere registrato per votare i commenti.MissMandie
scritto il 2022-03-25 06:12:34
I start with my Enchanted Broom, Squirt has Deebs out.
*Enchanted Broom*
-'Sweep' - forces Deebs to switch with Puzzle
*Switch to my lvl pet*
~Puzzle casts 'Dodge'
*Switch to my Boneshard*
-'BONESTORM' #1
-'BONESTORM' #2
-Boneshard has first death
-'BONESTORM' #3
*Switch back to Enchanted Broom*
-Boneshard dies on backline
~Puzzle casts 'Dodge'
- 'Wind-Up'
- 'Wind-Up'
~Puzzle dies, Deebs comes in
- 'Batter'
~Deebs dies, Tyri comes in
- 'Batter'
~Tyri dies
-VICTORY!
I've been doing the same thing all day today just like that, nothing changes. I still count 11 turns but I don't pass, is it because I switch instead of waiting until Boneshard dies?
Also, I have never used scripts before and attempted to give it a go tonight, only when I start the battle the Auto button is greyed out and I can't use it. Any ideas on why that is and how I might fix it?
Thanks ♥
2
Devi essere registrato per votare i commenti.UncleVinny#11559
scritto il 2022-04-23 16:06:26
8
Devi essere registrato per votare i commenti.Sunshine529
scritto il 2022-09-05 23:55:59
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3)
use(Wind-Up:459)
endif
change(#1) [self(#3).aura(Undead:242).exists]
use(Sweep:457) [round~1]
use(Batter:455)
use(BONESTORM:649)
use(BONESTORM!:1761)
use(BONESTORM!!:1762)
(edited)
3
Devi essere registrato per votare i commenti.TioTinker
scritto il 2024-01-28 16:54:14
Thank you!
1
Devi essere registrato per votare i commenti.Konstapeln
scritto il 2023-12-08 09:09:27
For mass get three Boneshards (they currently 32 gold each on AH). With the lowered CD on "Revived Battle Pets" to 4 minutes in the Garrison you will never need to use bandages again.
Also, set the addon to automatically automatically load healthiest pet and you will never need to manually swap Bonestorms again. I've personally set the pet leveling queue to automatic and to automatically add any new pets to that queue.
2
Devi essere registrato per votare i commenti.Jozee
scritto il 2023-04-12 15:35:12
"Found error: Invalid Condition: '!self(#3).active' (Not found cmd: 'self.active')
I have tried all of the scripts in the comments and noone seems to work at all. Is it my addon that is bugging or are others having this issue aswell?
8
Devi essere registrato per votare i commenti.Remte
scritto il 2023-04-12 15:45:02
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Devi essere registrato per votare i commenti.Jozee
scritto il 2023-05-14 19:42:54
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Devi essere registrato per votare i commenti.AB scritto il 2023-04-12 11:09:54
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Devi essere registrato per votare i commenti.Kazzula#2904
scritto il 2022-02-01 20:58:27
(edited)
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Devi essere registrato per votare i commenti.Mordred#1140
scritto il 2022-01-24 12:13:59
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Devi essere registrato per votare i commenti.Coolzero
scritto il 2021-11-03 05:25:05
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Devi essere registrato per votare i commenti.Melandroso
scritto il 2021-10-19 09:45:39
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Devi essere registrato per votare i commenti.Vickie#1101
scritto il 2021-08-26 15:46:06
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Devi essere registrato per votare i commenti.Terassi scritto il 2021-07-13 03:50:12
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Devi essere registrato per votare i commenti.Quinbouie scritto il 2021-07-12 19:18:10
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Devi essere registrato per votare i commenti.Thatfrizbeeguy
scritto il 2021-07-12 19:54:30
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
standby [ enemy(Puzzle).aura(Dodge).exists & self(#3).played ]
ability(#1)
ability(#2)
ability(#3)
change(#1) (edited)
1
Devi essere registrato per votare i commenti.Arisamorak
scritto il 2021-07-12 22:27:25
2
Devi essere registrato per votare i commenti.Nalain#1100
scritto il 2021-07-12 12:07:10
standby [round=4]
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
1
Devi essere registrato per votare i commenti.Alindia
scritto il 2021-07-12 15:17:36
0
Devi essere registrato per votare i commenti.teelo scritto il 2021-07-12 18:20:31
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Devi essere registrato per votare i commenti.Shea#1941
scritto il 2021-07-12 17:26:19
It does add in another turn, but its solid for me with no level pet deaths. I have 3xBoneshards but only one Broom, so I like to keep the health of the broom up enough so I can reduce the need to heal the pets for the battle and level up faster. This lets me battle at least 3xs before I have to heal by swapping in my Boneshards.
Changes start at turn 2. As I understand it, this type of modification does not get a new strategy to publish, and should be added as a comment. Many thanks again to Myzou's strategy.
Turn 1: Sweep – Puzzle is forced in
Turn 2: Wind-up X1
Turn 3: Swap to your Level Pet
Turn 4: Swap to your Boneshard
Turn 5: 10% BONESTORM (1st slot one)
Turn 6: 30% BONESTORM (2nd slot one)
Turn 7: 50% BONESTORM (3rd slot one)
Turn 8: Pass – your Boneshard dies
Turn 9: Bring in your Enchanted Broom - Sweep.
Turn 10: Tyri comes in - Batter x1
Turn 11: Deebs comes in - Batter x1
Turn 12: Puzzle comes in
Is health above 305?
Yes - Wind-up x1
No - Batter
(edited)
1
Devi essere registrato per votare i commenti.Alindia
scritto il 2021-07-12 11:56:36
0
Devi essere registrato per votare i commenti.JMacEyE scritto il 2021-05-28 14:56:50
1
Devi essere registrato per votare i commenti.Gráinne
scritto il 2021-05-28 22:45:10
1
Devi essere registrato per votare i commenti.Baklava#1199
scritto il 2021-05-13 23:33:01
1
Devi essere registrato per votare i commenti.Pandarrows#1987
scritto il 2021-05-13 11:34:12
6
Devi essere registrato per votare i commenti.Dyz
scritto il 2021-02-27 16:12:20
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
This works, same pets
(edited)
1
Devi essere registrato per votare i commenti.Honeywhiss
scritto il 2021-04-13 14:49:54
1
Devi essere registrato per votare i commenti.Self_Winding
scritto il 2021-02-12 21:38:40
Beautiful Strategy. Never figured out the script ? thingy or what to do with them but after basically quitting Pet Battles early in Legion this is making leveling pets amazing <3 :)
1
Devi essere registrato per votare i commenti.Shadow#1352
scritto il 2021-02-12 19:13:57
And it is so fast about 1 min per round you cant beat that (edited)
1
Devi essere registrato per votare i commenti.Kinrael#21690
scritto il 2021-02-06 17:49:12
1
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scritto il 2021-01-13 20:10:50
1
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scritto il 2020-12-23 16:25:00
1
Devi essere registrato per votare i commenti.Fal#2263
scritto il 2020-12-25 09:55:14
1
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scritto il 2020-12-23 04:01:31
1
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scritto il 2020-12-08 03:44:08
1
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scritto il 2020-11-29 20:48:34
4
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scritto il 2020-10-15 11:32:56
1
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scritto il 2020-10-15 13:15:56
1
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scritto il 2020-10-15 15:30:51
1
Devi essere registrato per votare i commenti.Bostian scritto il 2020-10-15 15:34:42
-1
Devi essere registrato per votare i commenti.Nessahelyan scritto il 2020-09-30 16:50:57
2
Devi essere registrato per votare i commenti.Marc#1896
scritto il 2020-09-15 22:32:42
4
Devi essere registrato per votare i commenti.LustFly#1532
scritto il 2020-06-17 20:44:51
1
Devi essere registrato per votare i commenti.Khes
scritto il 2020-06-17 14:47:01
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
1
Devi essere registrato per votare i commenti.Warpshard#1250
scritto il 2020-06-17 16:23:45
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#2).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#2) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#2).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#1) [ self.ability(#1).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby (edited)
1
Devi essere registrato per votare i commenti.ProfBela
scritto il 2020-05-04 19:58:16
1
Devi essere registrato per votare i commenti.ProfBela
scritto il 2020-06-17 14:47:02
1
Devi essere registrato per votare i commenti.Gráinne
scritto il 2020-06-17 14:59:25
2. Did you forget to heal between battles?
0
Devi essere registrato per votare i commenti.Darkiron scritto il 2020-06-17 12:01:14
2
Devi essere registrato per votare i commenti.Ucanrunback
scritto il 2020-04-18 17:45:19
1
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scritto il 2020-05-12 06:30:49
1
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scritto il 2020-05-03 14:03:29
1
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scritto il 2020-05-03 18:12:12
0
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1
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scritto il 2020-04-03 22:22:15
0
Devi essere registrato per votare i commenti.Nessahelyan scritto il 2019-10-22 07:44:22
0
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3
Devi essere registrato per votare i commenti.skarpethinn
scritto il 2019-06-08 12:02:17
5
Devi essere registrato per votare i commenti.Berendain
scritto il 2019-06-23 12:24:36
4
Devi essere registrato per votare i commenti.skarpethinn
scritto il 2019-06-29 08:22:48
Boy, is my face red!! X-D
3
Devi essere registrato per votare i commenti.Nessahelyan scritto il 2019-10-22 07:42:39
2
Devi essere registrato per votare i commenti.Khanso scritto il 2019-10-22 02:00:45
2
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2019-05-03 13:21:17
If you put your carry pet in slot #2 and Boneshard in #3, you can shorten the script to this:
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
0
Devi essere registrato per votare i commenti.Guy scritto il 2019-10-21 11:22:33
3
Devi essere registrato per votare i commenti.osios7#2484
scritto il 2019-08-16 05:59:40
0
Devi essere registrato per votare i commenti.Dor scritto il 2019-05-24 19:32:36
When it comes to Boneshard's turn, If I do keys 3-2-1, Boneshard goes into undead on 2 then dies after 1, meaning I have to wait a turn after bringing in my broom so that wind-up hits on round 9 instead of round 8 (puzzle always has dodge up for 8)
If I do 1-2-3 instead, Bonestorm is just entering undead round after finishing 3. Swapping to Broom or passing puts me right on schedule to do two wind-ups that will hit round 9.
Haven't tested other combos, but has anyone else noticed this interesting tidbits for three supposedly identical actions?
1
Devi essere registrato per votare i commenti.zoog scritto il 2019-05-24 22:30:57
-5
Devi essere registrato per votare i commenti.Xweaz
scritto il 2019-03-26 09:22:59
2
Devi essere registrato per votare i commenti.Gráinne
scritto il 2019-03-26 10:44:53
1
Devi essere registrato per votare i commenti.Treize scritto il 2019-04-03 03:52:54
1
Devi essere registrato per votare i commenti.Sascha scritto il 2019-04-03 05:29:49
2
Devi essere registrato per votare i commenti.Gráinne
scritto il 2019-04-03 09:03:46
I can't imagine why OP would think it doesn't. The pets only have one breed, so breed confusion is not possible, and the strat is as straightforward as it could be, with no way to get it wrong.
1
Devi essere registrato per votare i commenti.acr scritto il 2019-04-03 09:44:07
1
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scritto il 2019-04-03 17:31:50
2
Devi essere registrato per votare i commenti.Gráinne
scritto il 2019-04-03 17:53:25
3
Devi essere registrato per votare i commenti.Xweaz
scritto il 2019-04-10 21:05:34
1
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scritto il 2019-05-02 23:03:02
1
Devi essere registrato per votare i commenti.Remte
scritto il 2018-03-25 02:50:32
Also, if you use Boneshard's abilities starting from ability #3, you don't need to pass with him, but need with Broom instead, when Puzzle dodges.
1
Devi essere registrato per votare i commenti.ShinRyuuken
scritto il 2018-04-29 16:28:47
Also Bonestorm doesn't show damage numbers when it hits Tyri, only the damage Boneshard takes after he's finished.
1
Devi essere registrato per votare i commenti.Moara
scritto il 2019-04-25 00:22:00
0
Devi essere registrato per votare i commenti.Tun scritto il 2019-03-25 17:54:33
Pet 1 - Iron Starlette (1,1,1)
Pet 2 - Mechanical Pandaren Dragonling (1,2,1)
Pet 3 - Any Level 1+ Pet
Turn 1 - Supercharge
Turn 2 thru 5 - Powerball
Turn 6 - Wind Up
Turn 7 - Powerball (Deeps should be dead by now, if not, Powerball until he dies)
Tyri Comes in to the battle
Turn 8 - Supercharge (You will die and get resurrected after this)
Turn 9 - Wind up (This should kill Tyri, (90% chance), if you miss, restart.
Puzzle enters battle
Turn 10 - Switch to level pet
Turn 11 - Switch back to Iron Starlette
Turn 12 - Powerball until Iron Starlette dies
Bring in Mechanical Pandaren Dragonling
Important - You can use explode as soon as Puzzle is under about 500hp, but make sure that Darkness isn't still up and that he isn't "dodging".
Turn 13 - Thunderbolt
Turn 14 - Breath
Turn 15 - Breath
Turn 16 - Pass
Turn 17 - Explode
Puzzle dies. Max xp!! Good times. :)
2
Devi essere registrato per votare i commenti.dokeefe1986
scritto il 2018-12-26 04:36:21
-2
Devi essere registrato per votare i commenti.IvanYackinov scritto il 2018-12-10 19:21:45
1
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scritto il 2018-12-11 02:59:54
1
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1
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scritto il 2018-10-26 18:08:43
1
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scritto il 2018-11-05 05:08:50
3
Devi essere registrato per votare i commenti.Mot
scritto il 2018-10-05 14:45:34
BTW, still works in BfA, as of 2018-10-05
5
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scritto il 2018-06-08 01:29:39
2
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scritto il 2018-07-29 10:02:36
3
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scritto il 2018-09-11 15:38:42
0
Devi essere registrato per votare i commenti.Palkei#2140
scritto il 2018-08-06 16:06:58
3
Devi essere registrato per votare i commenti.Remte
scritto il 2018-08-06 17:10:16
3
Devi essere registrato per votare i commenti.Dirk
scritto il 2018-07-16 15:08:43
3
Devi essere registrato per votare i commenti.Kati scritto il 2018-03-15 11:49:26
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
2
Devi essere registrato per votare i commenti.Tobi#1331
scritto il 2018-06-13 18:36:33
0
Devi essere registrato per votare i commenti.OmniSLiver scritto il 2018-06-14 09:29:12
4
Devi essere registrato per votare i commenti.ShinRyuuken
scritto il 2018-04-29 21:31:14
0
Devi essere registrato per votare i commenti.Jamie` scritto il 2018-01-23 10:28:06
Enchanted Broom
Boneshard
level 1 pet
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
0
Devi essere registrato per votare i commenti.John scritto il 2018-03-01 01:53:42
12
Devi essere registrato per votare i commenti.Vhale scritto il 2017-08-17 15:53:06
Enchanted Broom 2/2/2
Boneshard 2/2/2
Level Pet (1)
1. Sweep
2. Swap to Level Pet
3. Swap to Boneshard
4. BONESTORM
5. BONESTORM
6. BONESTORM
7. Pass (Boneshard Dies, Bring in Broom)
8. Wind-Up
9. Wind-Up (Puzzle Dies)
10. Batter (Deebs Dies)
11. Batter (Tyri Dies)
0
Devi essere registrato per votare i commenti.Jangeoffry scritto il 2017-09-16 14:47:36
-1
Devi essere registrato per votare i commenti.Sissy scritto il 2017-09-17 00:06:57
2
Devi essere registrato per votare i commenti.Forsake scritto il 2017-10-16 11:49:49
change(#3) [round=2]
change(#2) [round=3]
ability(BONESTORM)
standby [round=7]
change(#1) [self(#2).dead]
ability(Batter) [round=10]
ability(Batter) [round=11]
ability(Wind-Up)
for the above strat
-1
Devi essere registrato per votare i commenti.Brugaris scritto il 2017-12-01 02:29:28
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
change(#1) [ self(#2).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
1
Devi essere registrato per votare i commenti.Remte
scritto il 2018-01-07 11:57:27
The parser doesn't recognise separate BONESTORMs yet. Tomorrow there's Squirt in EU so I'll check which way is the best.
0
Devi essere registrato per votare i commenti.MuffinManKen scritto il 2016-10-21 19:54:10
0
Devi essere registrato per votare i commenti.Aeryl scritto il 2016-11-05 12:08:21
0
Devi essere registrato per votare i commenti.MuffinManKen scritto il 2017-11-15 13:13:15
0
Devi essere registrato per votare i commenti.Ralthor scritto il 2017-06-27 19:07:23
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
change(#1) [self(#2).dead]
standby [self(#1).active & enemy.aura(Dodge).exists]
standby [enemy(Puzzle:1402).active & enemy.ability(Portal:1125).usable & enemy.hp<400]
standby [self(#2).active & enemy(Deebs:1400).dead & enemy(Tyri:1401).dead & enemy.aura(Dodge).exists]
standby [enemy.aura(Dodge).exists & !enemy(#1).dead]
ability(Cleave)
ability(Broom)
0
Devi essere registrato per votare i commenti.Ralthor scritto il 2017-06-12 07:27:51
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
standby [enemy.aura(Dodge).exists)
ability(Broom)
0
Devi essere registrato per votare i commenti.Xpariah scritto il 2017-06-19 00:35:45
So,
standby [enemy.aura(Dodge).exists)
to
standby [enemy.aura(Dodge).exists]
0
Devi essere registrato per votare i commenti.Ralthor scritto il 2017-06-03 19:04:20
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
ability(Broom)
0
Devi essere registrato per votare i commenti.Prudentius scritto il 2017-06-04 16:42:44
Standby [ enemy.aura(Dodge).exists ]
0
Devi essere registrato per votare i commenti.Ralthor. scritto il 2017-06-05 03:52:08
0
Devi essere registrato per votare i commenti.Ralthor scritto il 2017-06-02 15:43:46
1
Devi essere registrato per votare i commenti.Ralthor scritto il 2017-06-02 16:41:55
This assunes:
Slot1: Broom - Slot2: Levelling pet - Slot 3: Weebomination
if [enemy(#1).active & !self(#2).played]
ability(Sweep)
endif
if [!self(#2).played]
change(#2)
endif
if [self(#2).active]
change(#3)
endif
if [self(#3).active & !self(#3).dead]
ability(Cleave)
endif
change(#1)
ability(Broom)
0
Devi essere registrato per votare i commenti.Anonymous scritto il 2017-06-03 16:40:57
0
Devi essere registrato per votare i commenti.Deedee scritto il 2017-06-03 17:34:20
0
Devi essere registrato per votare i commenti.Ralthor scritto il 2017-06-03 18:39:31
0
Devi essere registrato per votare i commenti.Deedee scritto il 2017-06-03 16:11:03
0
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0
Devi essere registrato per votare i commenti.Macgam scritto il 2017-01-04 17:03:13
0
Devi essere registrato per votare i commenti.Marsieh scritto il 2016-09-15 04:28:42
1
Devi essere registrato per votare i commenti.Aranesh
scritto il 2016-10-03 04:20:12
0
Devi essere registrato per votare i commenti.Ziv scritto il 2016-10-05 22:31:16
0
Devi essere registrato per votare i commenti.Sol scritto il 2016-09-14 20:33:52
And requires no minimum level of the leveling pet :)
0
Devi essere registrato per votare i commenti.Cragganmore scritto il 2021-07-06 09:54:53
1
Devi essere registrato per votare i commenti.Druzil#2921
scritto il 2021-07-21 14:14:09
Der ist aber mittlerweile gefixt. Taktik funktioniert wieder ohne Probleme.
Bin gerade dabei und hab schon 20 Pets gelevelt, ohne das die Taktik einmal nicht funktionierte. (edited)
1
Devi essere registrato per votare i commenti.Druzil#2921
scritto il 2021-05-22 05:55:04
Habe erst vor kurzem mit Pet Battles angefangen, weil sie mich vorher nicht interessiert haben. Entsprechend viele Pets (hunderte) muss ich jetzt hochleveln.
Mit dieser Strategie habe ich jetzt über ca. 100 Pets gelevelt und es ist einfach extrem angenehm.
Erfolgsrate dabei: 100%
Kampfdauer: ca. 1:20 Minute (edited)
1
Devi essere registrato per votare i commenti.Hagazussa#2813
scritto il 2021-03-08 07:10:48
0
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1
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1
Devi essere registrato per votare i commenti.juanfra082018
scritto il 2020-02-18 21:48:48
1
Devi essere registrato per votare i commenti.xRakdosx
scritto il 2020-11-08 03:33:01
ability(457) [round=1]
change(#2) [round=2]
change(#3) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [ self(#3).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
0
Devi essere registrato per votare i commenti.Grey scritto il 2018-05-23 04:57:39
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [self(#2).dead & !self(#1).active]
ability(459) [round=8]
ability(459) [round=9]
ability(455)
1
Devi essere registrato per votare i commenti.DeLeTeX#1454
scritto il 2024-02-13 12:51:00
2
Devi essere registrato per votare i commenti.Ilyaturë
scritto il 2020-10-15 23:27:50
Nuovo Commento: