Strategy added by Saintgabrial
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4.6 |
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18 |
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Any Level 2+ Pet
Any Level 2+ Pet
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This is a wonderful strategy I found on wowhead, published by Thulsadoom on April 6 2017 (link). With this you can level two pets, assuming they have more than 250hp. It works every time and I think it should be shared here too. I also made a script for it (my first!), hope it works out for you!
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Level 2+ Script |
2 | 4.9 | N/A | 92 | 127
2:07
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20 | |
Any Level 2+ Pet
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Old as pet battles themselves, credit uncertain.
Script thanks to Seiri |
Level 2+ Script |
2 | 4.7 | N/A | 25 | 120
2:00
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17 |
Any Level 3+ Pet
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Saintgabrial
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Level 3+ Script Staff Pick |
2 | 4.6 | N/A | 36 | 130
2:10
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17+ | |
Any Level 2+ Pet
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A little quicker than other strats here.
Leveling pet has to survive a 248 elemental hit on turn 2. Its possible to kill the first and second pet quicker than the turn order here with a crit, I updated the script to handle this. With a crit you can knock off anywhere from 1-3 turns. |
Level 2+ Script |
2 | 5.0 | N/A | 8 | 89
1:29
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13 | |
Any Level 7+ Pet
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This is one of my first published strats ...i shortened repeat spell turns using x(#)... I originally found this strat here tale
Curator Note: OP hasn't been on in quite a while, and Brood of Mothallus' family changed from Beast to Critter. Ion Cannon hp values have been adjusted in the strat and tdScript. |
Level 7+ Script |
2 | 4.8 | N/A | 8 | 240
4:00
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36+ | |
Any Level 12+ Pet
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Level 12+ Script |
2 | 3.5 | N/A | 28 | 109
1:49
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14+ | |
Any Level 1+ Pet
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This strategy was originally posted by WoWHead user ender1111. It's notable because it blinds the turn 1 Sunlight ability, allowing any level 1 to survive, regardless of HP. I designed the script around a S/S Mech Scorpion & P/S Eternal Strider, so I can't guarantee it'll work with other breeds.
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Breed Level 1+ Script |
2 | 5.0 | N/A | 4 | 140
2:20
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17+ | |
Any Level 10+ Pet
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Level 10+ |
2 | 5.0 | N/A | 2 | 165
2:45
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21 | ||
Any Level 5+ Pet
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Another strat with my favorite croc.
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Level 5+ Script |
2 | 5.0 | N/A | 1 | 155
2:35
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20+ | |
Any Level 6+ Pet
Any Level 6+ Pet
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Inspired by the Syd the Squid solo strat, I found an alternative since I haven't gotten Syd yet. I did this with a P/B, but I believe the other two breeds should work as well.
Mechanical leveling pets will need more hp |
Level 6+ Script |
2 | 5.0 | N/A | 3 | 125
2:05
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20 | |
Any Pet
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Script |
2 | 5.0 | N/A | 1 | 255
4:15
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45+ | ||
Any Level 7+ Pet
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Level 7+ |
2 | 5.0 | N/A | 1 | 97
1:37
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16 | ||
Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 5.0 | N/A | 0 | 125
2:05
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20 | ||
Any Level 10+ Pet
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Breed Level 10+ |
2 | 5.0 | N/A | 2 | 162
2:42
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20+ | ||
Any Level 5+ Pet
Any Pet
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Amyndrea
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RNG Level 5+ |
2 | 4.5 | N/A | 1 | 162
2:42
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25+ | |
Any Level 5+ Pet
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Level 5+ |
2 | 4.0 | N/A | 2 | 205
3:25
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25+ | ||
Any Level 2+ Pet
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This is a variation of Remte's strat with Saintgabrial's switch to the Zep, David G's workarounds for pesky crits, and my own change of the Zep's abilities so that it works 100% of the time without ever having to restart it. The basic, crit-free method is written here, the workarounds are buried in the TDScript.
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Breed Level 2+ Script |
2 | 4.2 | N/A | 2 | 100
1:40
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14+ | |
Any Level 5+ Pet
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This strategy has been updated to account for all speeds of Jademist Dancer
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Level 5+ Script |
2 | 0.0 | N/A | 0 | 137
2:17
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20 | |
Any Level 1+ Pet
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Carry pet takes 0 damage (must be in slot 2).
Early enemy crits can ruin strat. Only tested with P/S mindlasher. P/B probably better. H/B unknown. P/P too slow. |
Breed RNG Level 1+ |
2 | 0.0 | N/A | 0 | 120
2:00
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17 | |
Any Pet
Any Pet
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Script |
2 | 0.0 | N/A | 0 | 140
2:20
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24 | ||
Any Level 5+ Pet
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Siren's Sunlight will hit your carry pet with 165 elemental damage. If your pet is elemental, critter or mechanical it could be level 1, but otherwise it should have atleast 166 hp
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Level 5+ |
2 | 0.0 | N/A | 0 | 118
1:58
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17 | |
Any Level 3+ Pet
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I use P/S Jademist Dancer, but i'm confident the S/S would give similar results. The slower breeds will also work, but you will need to Start with Acid Rain, and adjust accordingly.
Backline Carry Pet takes about 165 damage from Sunlight--more for Mechanical, less for Critter. (You could use just about any mechanical with anti-beast damage to finish, or a Mechanical Axebeak) |
Breed Level 3+ |
2 | 0.0 | N/A | 0 | 135
2:15
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20+ | |
Any Level 5+ Pet
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Farmer Nishi:215E:00051RR:ZL:212616B:P:436::7::::
Level pet min health for non-Rematch users: Critters: 290, Non-Critters: 436; Mechanicals: 654 Thanks to Failsafe, Mechanical levelers will be fine with less than 654HP. But since the leveler will receive three hits, this is not straightforward to calculate. (Roughly 400HP should be OK.) Instead of the Blind Rat you can also use a Frostfur Rat. Instead of the Menagerie Custodian you can use any pet with strong attacks against Beasts. Be creative! |
Breed Level 5+ |
2 | 0.0 | N/A | 0 | 135
2:15
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20+ | |
Any Level 1+ Pet
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The course of the match can vary depending on the Tentacle Slap rolls. The strategy as well as the script are both adjusted to this RNG.
Explode damage values for the Motorized Croaker breeds: 553 on P/S 612 on H/S 579 on S/B |
Breed Level 1+ Script |
2 | 0.0 | N/A | 0 | 156
2:36
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19+ |
Incl. steps:
Any Level 3+ Pet
>165 |
Substitutes:
1 / 11
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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The way her carrots turn out, I wonder if she chose the right profession...
2
You must be logged in to vote on commentsDorelei
wrote on 2021-04-18 02:52:54
Essentially it goes:
Enemy 1:
Pump #1
Cleansing Rain
Pump #2
Pump #1
Water Jet
Cleansing Rain
Water Jet to death
Enemy 2:
Pump #2
Pump #1
Cleansing Rain
Water Jet to death
(everything else is the same)
I edited Ralthor's script on 6/3/17 with these changes. My first attempt at script editing though, so I hope it works.
if [enemy(#1).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain)
ability(Pump) [enemy.round=3]
ability(Pump) [enemy.round=4]
ability(Water Jet)
endif
if [enemy(#2).active]
ability(Pump) [enemy.round=1]
ability(Pump) [enemy.round=2]
ability(Cleansing Rain) [enemy.round=3]
ability(Water Jet)
endif
if [enemy(#3).active]
ability(Pump) [!self(#1).dead]
change(#3) [self(#1).dead & !self(#3).played]
ability(Decoy)
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<618]
endif (edited)
2
You must be logged in to vote on commentsTa
wrote on 2021-04-28 18:48:48
1
You must be logged in to vote on commentsandxf
wrote on 2022-05-15 10:51:52
0
You must be logged in to vote on commentsGFR wrote on 2021-07-07 11:05:50
0
You must be logged in to vote on commentsMoxxi wrote on 2021-07-08 15:48:47
Eternal Strider (1 2 2), Leveling pet 2+), Darkmoon Tonk (1 1 2)
When Strider dies, bring in Tonk:
Shock and Awe > Ion Cannon
Toothbreaker dies. If Toothbreaker doesn't die and is low, just missile to finish him off. Worked great each time I tried it.
1
You must be logged in to vote on commentsRiko#1139
wrote on 2021-08-23 15:22:21
1
You must be logged in to vote on commentsAur
wrote on 2021-11-28 21:29:52
2
You must be logged in to vote on commentsToenail
wrote on 2021-10-31 18:12:54
1
You must be logged in to vote on commentsRiko#1139
wrote on 2021-08-23 15:21:56
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You must be logged in to vote on commentsLuminita
wrote on 2021-06-17 21:09:42
1
You must be logged in to vote on commentsSilkCharm
wrote on 2021-06-02 18:31:18
1
You must be logged in to vote on commentsSateeva#1273
wrote on 2021-01-19 22:14:24
2
You must be logged in to vote on commentsSokra#2571
wrote on 2020-10-16 23:35:56
1
You must be logged in to vote on commentsFlibbit
wrote on 2021-01-03 23:54:05
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You must be logged in to vote on commentsSheltim
wrote on 2020-12-30 09:57:45
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You must be logged in to vote on commentsWicked wrote on 2020-03-05 19:00:36
2
You must be logged in to vote on commentszag213
wrote on 2020-07-08 14:00:50
However it worked fine the 2nd time. As well as the first time i originally used it.
If i can get it to happen again i will test a script with a line to forfeit battle if AS dies before her 2nd pet dies.
3
You must be logged in to vote on commentsSarumanWise
wrote on 2020-08-10 02:01:03
1
You must be logged in to vote on commentsDaedrynn
wrote on 2020-12-24 00:48:41
2
You must be logged in to vote on commentsDaedrynn
wrote on 2020-12-24 00:47:58
-1
You must be logged in to vote on commentsDuox wrote on 2020-01-02 12:17:34
3
You must be logged in to vote on commentsGráinne
wrote on 2020-01-02 15:41:23
I suspect that your substitute for the Strider had speed less than 280. If you give the useful information about exactly what species and breed you used, I could be sure.
I suspect the case is similar to this one: https://wow-petguide.com/?Comment=64160
I have asked the strat curators to have a look at it when convenient.
2
You must be logged in to vote on commentsShenk
wrote on 2020-01-02 17:24:25
tested the strat (again... it's not the first time i'm here) with all the substitutes and couldn't find a reason for it to fail. of course you'd have to play some turns different when you're pet is slower than 280 speed but since i've added a speed requirement now there really is no reason for anyone to blame the strat for not working. if it still doesn't work now it's your fault :P (edited)
1
You must be logged in to vote on commentsToenail
wrote on 2020-01-05 02:11:31
1
You must be logged in to vote on commentsGráinne
wrote on 2020-01-05 09:49:31
Since I would never use that addon, which I consider botting, I cannot comment on why scripts might go wrong.
1
You must be logged in to vote on commentsLuminita
wrote on 2020-01-13 16:15:41
3
You must be logged in to vote on commentsShenk
wrote on 2020-01-14 13:24:13
3
You must be logged in to vote on commentsDuox#1901
wrote on 2020-01-22 18:19:51
1
You must be logged in to vote on commentsToenail
wrote on 2019-12-27 23:16:33
1
You must be logged in to vote on commentsShenk
wrote on 2020-01-05 11:35:11
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-03-18 08:47:07
It should be noted that I've changed the Zeppelin's abilities to Flyby and Thunderbolt as Missile has the potential to kill Mothalus and ruin the strat and I find Decoy to be a bit pointless since Mothalus is faster than the Zep. Decoy and Missile work under a lot of parameters but not all, whereas Thunderbolt and Flyby work 100% of the time if you use them right.
Line 9 has a provision for using Explode if Mothalus' hp is below 349 and Consume is usable. This is to account for a potential Consume crit.
The provision on line 11 prevents a Thunderbolt crit from ending the battle.
standby [ enemy(#2).active & round=5 ]
standby [ self(#1).active & enemy(#3).active & enemy.round>5 ]
ability(230) [ enemy.round~2,3 ]
standby [ self(#1).active & enemy(#3).hp<769 ]
ability(118) [ enemy(#1).active & round=5 ]
ability(118) [ enemy(#2).active & round=9 ]
ability(118) [ enemy.round>5 ]
ability(297)
ability(282) [ !enemy.ability(#3).usable & enemy.hp<349 ]
ability(282) [ !enemy.ability(#1).usable & !enemy.ability(#3).usable & enemy.hp<619 ]
ability(779) [ enemy.hp>726 ]
ability(515)
change(#2)
2
You must be logged in to vote on commentsEekwibble
wrote on 2018-03-18 09:12:53
The closing strat is as follows:
Mothalus comes in
1. Pump
2. Cleansing Rain
3. If your strider is alive (one or two of your earlier hits one-shot the Elementals); Pump then Water Jet until Mothalus is at 50%hp then pass until your strider dies then bring in Zep.
If your strider is dead; bring in Zep.
If Mothalus has over 726hp use Thunderbolt. If it's under that but above 618 use Flyby.
Then: if Mothalus has under 619hp and Consume is on cd use Explode. Otherwise use Flyby until its hp is under 619 and Consume is on cd then Explode.
TLDR:
1. Get an Eternal Strider
2. Change Zep's abilities 1 and 3 to Flyby and Thunderbolt
2. Copy and paste the script into Rematch
4. Profit
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-03-20 09:25:17
ability(515) [ enemy.hp.full ]
That will give your Thunderbolt a buff in case strider dies before damaging Mothalus. i.e.: You one-shot Toothbreaker but not Siren and Mothalus crit with Burrow. It's a tiny chance of it happening but it's there.
1
You must be logged in to vote on commentsAaronMM
wrote on 2019-02-13 11:06:27
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-02-16 05:32:57
4
You must be logged in to vote on commentsRalthor wrote on 2017-06-03 11:34:37
if [enemy(#1).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain) [enemy.round=2]
ability(Pump) [enemy.round=3]
ability(Pump) [enemy.round=4]
ability(Water Jet)
endif
if [enemy(#2).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain) [enemy.round=2]
ability(Pump) [enemy.round=3]
ability(Water Jet)
endif
if [enemy(#3).active]
ability(Pump) [!self(#1).dead]
change(#3) [self(#1).dead & !self(#3).played]
ability(Decoy)
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<618]
endif
1
You must be logged in to vote on commentsFiredrake1 wrote on 2017-10-11 10:03:31
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You must be logged in to vote on commentsChakalT
wrote on 2018-01-17 09:01:33
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You must be logged in to vote on commentsMarco262 wrote on 2017-12-02 14:08:44
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You must be logged in to vote on commentsPrudentius wrote on 2017-07-11 19:00:34
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You must be logged in to vote on commentschur
wrote on 2020-11-20 11:06:17
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You must be logged in to vote on commentsNitania
wrote on 2018-05-17 22:29:35
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You must be logged in to vote on commentsПсих#2708
wrote on 2018-09-24 12:00:52
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